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FEN
[Event "Rated Antichess game"] [Site "https://cohenchessclub.com/m8StfIth"] [Date "2024.03.22"] [White "BrAdy1"] [Black "Kevin4"] [Result "0-1"] [UTCDate "2024.03.22"] [UTCTime "23:54:09"] [WhiteElo "1430"] [BlackElo "987"] [WhiteRatingDiff "-69"] [BlackRatingDiff "+497"] [WhiteTitle "GM🏔"] [BlackTitle "GM🐱"] [Variant "Antichess"] [TimeControl "420+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "cohenchessclub.com"] 1. e3 a6?? { (0.69 → 2.61) Blunder. e6 was best. } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qe2 Bxd2 5. Qxa6 bxa6 6. Kxd2 Ne7 7. Ne2 Nc6 8. Nd4) 2. Bxa6 Rxa6?? { (2.08 → Mate in 17) Checkmate is now unavoidable. bxa6 was best. } (2... bxa6 3. Qg4) 3. f3?? { (Mate in 17 → 0.38) Lost forced checkmate sequence. Qf3 was best. } (3. Qf3) 3... Rxa2 4. Rxa2 Na6? { (-0.06 → 1.01) Mistake. d6 was best. } (4... d6 5. Ke2) 5. Rxa6 bxa6 6. d4?? { (0.91 → -1.69) Blunder. f4 was best. } (6. f4 g5) 6... c6?? { (-1.69 → 0.07) Blunder. g5 was best. } (6... g5) 7. d5 cxd5 8. Qxd5 Qa5?? { (0.65 → 2.91) Blunder. Qc7 was best. } (8... Qc7 9. Qxf7) 9. Qxd7 Bxd7?? { (3.57 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } (9... Qxe1 10. Qxc8) 10. b4 Qxb4 11. Nc3?? { (Mate in 10 → -3.89) Lost forced checkmate sequence. Kf1 was best. } (11. Kf1 Qxb1 12. f4 Qxc1 13. h4 Qxe3 14. g4 Bxg4 15. Nf3 Bxf3 16. Rh3 Qxf4 17. Rxf3 Qxh4) 11... Qxc3 12. h4?? { (-3.23 → Mate in 10) Checkmate is now unavoidable. h3 was best. } (12. h3 Qxe1 13. g3 Qxg3 14. Ne2 Qxh3 15. Rxh3 Bxh3 16. f4 e5 17. fxe5 Ba3 18. Bxa3 Ne7) 12... Qxe3 13. Bxe3 Bh3?? { (Mate in 9 → 0.19) Lost forced checkmate sequence. Bg4 was best. } (13... Bg4 14. fxg4 f5 15. gxf5 e6 16. fxe6 Bc5 17. Bxc5 Kf8 18. Bxf8 Nf6 19. Bxg7 Rd8 20. Bxf6) 14. Nxh3 Nh6?? { (-0.30 → Mate in 10) Checkmate is now unavoidable. e6 was best. } (14... e6 15. Bc5 Bxc5 16. Kd2 Bf2 17. Nxf2 Kd7 18. Rc1 a5 19. Kc3 g5 20. hxg5 Ne7 21. f4) 15. Bxh6 gxh6 16. Ng5?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. h5 was best. } (16. h5 f6 17. f4 e6 18. Ng5 hxg5 19. fxg5 fxg5 20. Rh4 gxh4 21. h6 Bxh6 22. g3 hxg3) 16... hxg5 17. hxg5 Rg8 18. Rxh7 Rxg5 19. Rxf7 Rxg2 20. Rxf8 Rxc2 21. Rxe8 Rc8?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. e6 was best. } (21... e6 22. Rxe6 Rc4 23. Rxa6 Ra4 24. Rxa4#) 22. Rxe7?? { (Mate in 8 → 1.63) Lost forced checkmate sequence. Rxc8 was best. } (22. Rxc8 a5 23. Rc1 a4 24. Rc3 a3 25. Rxa3 e6 26. Rd3 e5 27. f4 exf4 28. Rg3 fxg3) 22... Re8 23. Rxe8 a5 24. Ke2 a4 25. Ke3 a3 26. Ke4 a2 27. Ke5?? { (1.51 → Mate in 5) Checkmate is now unavoidable. Re5 was best. } (27. Re5 a1=K) 27... a1=Q?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. a1=R was best. } (27... a1=R 28. Ra8 Rxa8 29. Kf6 Rg8 30. Kg5 Rxg5 31. f4 Re5 32. fxe5#) 28. Ra8 Qxe5 29. Re8?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Rb8 was best. } (29. Rb8 Qxb8 30. f4 Qxf4#) 29... Qxe8 30. f4 Qe5 31. fxe5# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
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