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FEN
[Event "Rated Antichess game"] [Site "https://cohenchessclub.com/Mk5wc9Ey"] [Date "2024.03.16"] [White "BrAdy1"] [Black "Kevin4"] [Result "1-0"] [UTCDate "2024.03.16"] [UTCTime "00:22:50"] [WhiteElo "1186"] [BlackElo "1500"] [WhiteRatingDiff "+112"] [BlackRatingDiff "-513"] [WhiteTitle "GM🏔"] [BlackTitle "GM🐱"] [Variant "Antichess"] [TimeControl "420+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "cohenchessclub.com"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 c5) 1... d5?? { (Mate in 15 → -0.22) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxf7 Nc4 7. Bxc4 Rg8 8. Bxg8) 2. exd5 Qxd5 3. Bb5?? { (0.07 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Qh5 Qxg1 6. Rxg1 g5 7. Rxg5 Ba6 8. Qxh7 Rxh7 9. Rxg8 Rxh2) 3... Qxd2 4. Qxd2 h5 5. Bxe8 Nf6 6. Bxf7 Bh3 7. Bxh5 Rxh5 8. gxh3 Rxh3 9. Nxh3 g5 10. Nxg5 Ne4 11. Nxe4 Bh6 12. Qxh6 c5 13. Nxc5 Nd7 14. Nxb7 Rd8 15. Nxd8 e5?? { (Mate in 3 → Mate in 15) Lost forced checkmate sequence. a6 was best. } (15... a6 16. Qxa6 Nb6 17. Qxb6 e6 18. Nxe6#) 16. Qf6?? { (Mate in 15 → 6.17) Lost forced checkmate sequence. Qf8 was best. } (16. Qf8 Nxf8 17. Ne6 Nxe6 18. Bg5 Nxg5 19. f3 Nxf3 20. Kd1 Nxh2 21. Rxh2 e4 22. Rf2 a6) 16... Nxf6 17. f4?! { (5.82 → 3.85) Inaccuracy. Ke2 was best. } (17. Ke2 Ng8 18. Na3 e4 19. Bh6 Nxh6 20. Kf3 exf3 21. Rag1 Nf5 22. h4 Nxh4 23. Rxh4 a5) 17... exf4 18. Bxf4 a6?? { (4.54 → Mate in 14) Checkmate is now unavoidable. Ne8 was best. } (18... Ne8 19. Bd6) 19. h4?? { (Mate in 14 → 3.76) Lost forced checkmate sequence. Ke2 was best. } (19. Ke2 Ng8 20. Bb8 Nf6 21. Na3 Ng8 22. Rad1 a5 23. b4 axb4 24. Nc6 bxa3 25. Ne7 Nxe7) 19... Ne4?? { (3.76 → Mate in 10) Checkmate is now unavoidable. Ne8 was best. } (19... Ne8 20. Be3 Nf6 21. Na3 Nh7 22. Kf2 Ng5 23. hxg5 a5 24. b4 axb4 25. Bd4 bxa3 26. Bb2) 20. Kf2 Nxf2 21. Bg3 Nxh1 22. h5 Nxg3 23. b4 Nxh5 24. b5 axb5 25. c4?? { (Mate in 11 → 0.83) Lost forced checkmate sequence. Nd2 was best. } (25. Nd2 b4 26. Rd1 Nf6 27. a3 bxa3 28. Nc6 Nh5 29. Re1 Nf6 30. Ne4 Nxe4 31. Rxe4 a2) 25... bxc4 26. a3?? { (0.98 → Mate in 3) Checkmate is now unavoidable. Nc3 was best. } (26. Nc3 Nf6 27. Nd5 Nxd5 28. Rb1 c3 29. Nb7 Nf4 30. Na5 Nh5 31. Rb6 Nf4 32. Nc6 Nh3) 26... c3?? { (Mate in 3 → Mate in 14) Lost forced checkmate sequence. Nf6 was best. } (26... Nf6 27. Nd2 Nd5 28. Nxc4 Ne3 29. Nxe3#) 27. Nxc3 Ng7 28. Ne6 Nxe6 29. Rb1 Nf4 30. Nd5 Nxd5 31. Rb6 Nxb6 32. a4 Nxa4# { Game ends by variant rule. } 1-0
Computer analysisMove timesCrosstableFEN & PGN
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