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FEN
[Event "Rated Antichess game"] [Site "https://cohenchessclub.com/R30CzEAJ"] [Date "2023.06.11"] [White "RoWaN"] [Black "Charlie2"] [Result "0-1"] [UTCDate "2023.06.11"] [UTCTime "18:37:47"] [WhiteElo "1343"] [BlackElo "1419"] [WhiteRatingDiff "-33"] [BlackRatingDiff "+12"] [WhiteTitle "NM🎼"] [BlackTitle "GM🚲"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "cohenchessclub.com"] 1. e3 b5 2. Bxb5 Ba6?! { (0.83 → 1.51) Inaccuracy. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. h3 Qh4 5. d3 Qxh3 6. gxh3 Ne7 7. Ke2 Kd8 8. Nd2 g5 9. h4) 3. Bxd7 Qxd7?? { (1.00 → 2.74) Blunder. Nxd7 was best. } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxd7 Kxd7 7. b3 Rxb3 8. cxb3 Qb8 9. b4 Qxb4 10. Kd1) 4. Qg4? { (2.74 → 1.38) Mistake. Qh5 was best. } (4. Qh5 Qxd2 5. Kxd2 Bd3 6. Qxh7 Rxh7 7. Kxd3 Rxh2 8. Rxh2 Nc6 9. b4 Nxb4 10. Na3 Nxd3) 4... Qxd2 5. Qxg7?? { (0.88 → -2.49) Blunder. Bxd2 was best. } (5. Bxd2 g5) 5... Bxg7?? { (-2.49 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } (5... Qxe1) 6. Nxd2?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Bxd2 was best. } (6. Bxd2 Bxb2 7. h4 Bxa1 8. c4 Bxc4 9. h5 Bxa2 10. Ke2 Bxb1 11. Kd3 Bxd3 12. e4 Bxe4) 6... Bxb2 7. Bxb2 Bd3?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Nh6 was best. } (7... Nh6 8. Bxh8 e5 9. Bxe5 Nc6 10. Bxc7 Ne5 11. Bxe5 f6 12. Bxf6 Ke7 13. Bxe7 Bc4 14. Nxc4) 8. cxd3?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Bxh8 was best. } (8. Bxh8 Bxc2 9. Ne4 Bxe4 10. a3 Bxg2 11. Rb1 Bxh1 12. Rxb8 Rxb8 13. Bb2 Rxb2 14. Kd2 Rxd2) 8... e5 9. Bxe5 Nc6 10. Bxc7 Ne5 11. Bxe5 Rc8 12. Bxh8 Nf6 13. Bxf6 Ke7 14. Bxe7 Rd8?? { (Mate in 6 → 3.73) Lost forced checkmate sequence. f6 was best. } (14... f6 15. Bxf6 Rd8 16. Bxd8 a5 17. Bxa5 h5 18. Nh3 h4 19. Ng5 h3 20. Nxh3#) 15. Bxd8 f6 16. Bxf6 h5 17. g4 hxg4 18. Nh3 gxh3 19. Nb1 a5 20. Nd2 a4 21. Nb3?? { (Mate in 11 → Mate in 1) Lost forced checkmate sequence. e4 was best. } (21. e4 a3 22. Bb2 axb2 23. Kd1 bxa1=R 24. Nb1 Rxb1 25. Kc2 Rxh1 26. e5 Rxh2 27. e6 Rxf2) 21... axb3 22. axb3# { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
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